The Devil-Engines are a set of useful extensions to the Blitz3D programming language. As the Blitz3D graphics engine is very limited, the Devil-Engines fill the missing gap. There are basically 4 engines:
- Devil Shadow System for hardware rendered stencil shadows
- Devil Physic Engine for creating ingame physics
- Devil Particle System for creating particle effects using a single surface particle system
- Devil GUI for designing user interfaces for games and applications
The development of the Devil-Engines started 2004 and ended 2007. The reasons for the end of updates and development are following: First, I moved away from Blitz and started to code in C#, C++, PHP and other more common and professional languages. And secondly, Blitz3D itself isn't developing. BRL stopped working on Blitz3D some time ago and nowadays, the engine can be considered 'old'. But since some Blitz3D developers are still interested in the Devil-Engines, I will keep hosting the engines for download.
All Devil-Engines are free to use in non-commercial and commercial games or applications. Feel free to contact me and I will answer some questions along the way. It is allowed to modify the code of the engines in order to fit into your game exactly the way you want to.
Credits would be greatly appreciated, as they support the engines, but they are clearly optional. If you credit the Devil-Engines, write some text or use this logo.